Toram Online Wiki

Pale Gem is an item in Toram-Online. Quest: Let's look for the beautiful gems found in the Underground Ruins!

Who casually throws away 50million spina for a dye obsession or 5 Orbs just to get the look they want:scream:☆For this build i also recommend making an additional character before you start out with synthesis!☆I’ll include a link below to my Luk mage. The reason why its useful is to quickly acquire medicine materials, abusing the luck stat. Another reason why i recommend having another character to do all the farming, is to save you skill points & it will also save you having to change characters each time your bag is full to process materials. If you do however wish to use your synth as a farmer for materials then you can, its really upto you:star2:☆Important to note you will need this skill if you do deicide to only use use one character☆.

☆An Important item to use when you reach +7-8+ & change over to Mithril, or High Purity Damascus is Anti Degradation. You’ll want to use Anti Degs from now on with your refining to C+☆(From 0-7 use Hematite, 7-10(E+) Mithril or High Purity Damascus, E+ - C+ Orichalcum, C+ - B+ High Purity Orichalcum, Tech Refine wont be able to refine higher then this unless refine chest items are purchased, check my luk breaker guide for a quick way to see how Luk can be used to refine to S+)To acquire Anti Degradation talk to Lefina & pickup the quest (Proof Of Courage). After this add your neg stats & fully add the stats of your choice. You’ll see how the potential will raise back up a ton after added. (IMPORTANT Don’t Complete the craft until you’ve added all the stats you want to maximum!)If you complete the craft you’ll use up all the available slots to add stats & won’t be able to further customise the weapon (ALWAYS MAKE SURE YOU LEAVE ONE SPACE FREE IF YOU WISH TO CUSTOMISE THE WEAPON MORE) I’ll leave a link to a youtuber who makes really helpful Customise Equipment tutorial videos!I hope i was able to shed some light on the world of a Synthesis. Its not easy to pick up at first so i’ve tried to make this as straightforward to digest. Keep practicing & have fun making potions, refining weapons & dying your armoursThanks for taking the time to reading though this i really hope it has helped!

See you next time!:v: 🏼 Gallery.

. Hard Hit:. Type: Active, Physical skill.

Range: 2m. Description: Brutally hit the target with the weapon. Chance to inflict Flinch on the target.

This skill has a bonus 50% chance to Flinch with a one-handed sword (100% chance at level 10). This skill increases damage when using a two-handed sword. Astute:. Type: Active, Physical skill. Range: 2m. Description: Strongly hit the target in rapid motion.

Critical rate increases when this skill is activated. This skill increases damage and gets double the critical rate from the buff with a two-handed sword. Trigger Slash:. Type: Active, Physical skill. Range: 2m.

Description: Furiously and consecutively attack a target. Greatly enchance normal attacks 10 times and a strong attack will be activated after that. Unable to use redundantly. Normal attacks gain bonus damage when using a one-handed sword. The final attack gains damage when using a two-handed sword. Sonic Blade:. Type: Active, Physical skill.

Range: 12m. Description: Thrust enemies by quickly moving toward them. Range and critical rate increases as the skill levels up. Become more powerful by using it consecutively. This skill's name changes to Super Sonic Blade while the buff is active. This skill has a higher cast range (24m at level 10) and has a higher critical rate when using it with a one-handed sword. This skill has a higher hit range (3m) and increases damage with a two-handed sword.

Spiral Air:. Type: Active, Physical skill. Range 2m. Description: Sharply thrust the target causing wind slashes.

No critical damage. When Spiral Air hits a target, critical damage increases for a few seconds. The buff's critical damage increase scales with the skill's level. The buff's critical damage increase is higher with a one-handed sword. This skill increases damage for each hit with a two-handed sword.

Sword Tempest:. Type: Active, Physical skill. Range: 12m. Description: A strong slash that generates a tempest. The tempest will deal damage over time. Enemies will be sucked into it once.

This skill increases damage for each tempest hit with a one-handed sword. This skill increases damage for the wave hit with a two-handed sword. Sword Mastery:. Type: Passive.

Description: Get better at swordsmanship. ATK of one/two-handed swords increases. Quick Slash:. Type: Passive.

Description: Shorten the attack intervals of one/two-handed swords. Sword Techniques:. Type: Passive. Description: Learn the mastership of swords.

The damage dealt of blade skill increases. War Cry:. Type: Active. Range: 0m.

Description: Perform a rallying cry. Increases ATK for a while.

Removes status ailment: Fear. The buff lasts for 75 more seconds if the caster is using a one-handed sword. The buff gives 15% more ATK if the caster is using a two-handed sword. Meteor Breaker:. Type: Active, Physical skill. Range: 2m.

Description: Strong attack like a meteor. Chance to inflict Dizzy on a target and generate area of effect when landing. Become invicible while the skill is activated.

The first hit of this skill has a bonus 100% chance to inflict Dizzy with a one-handed sword. The first hit of this skill increases damage with a two-handed sword. Buster Blade:. Type: Active, Physical skill.

Range: 7m. Description:Add aura and slash consecutively. Weapon ATK increases for a few seconds when activating Buster Blade. Restore a small amount of HP when the buff is added. The buff is not overwritten. The HP recovery increases depending on the caster's base vitality with a one-handed sword. The total damage of this skill increases depending on the caster's base strenght with a two-handed sword.

Berserk:. Type:Active. Range: 0m.

Description: Stop thinking and wield the weapon like a berserker. Increase normal attack power/attack speed/critical rate for a few seconds and greatly decrease stability/DEF/MDEF.

Rampage is not removed by status ailments while it is in effect. The buff lasts for 30 more seconds and the stability decrease is reduced with either a one-handed sword or a two-handed sword. The buff's DEF decrease is reduced by 45% with a one-handed sword but not for dual swords. The buff's critical rate is increased with a two-handed swords. Power Shot:. Type: Active, Physical skill. Range: 16m.

Description: Shoot the target with stronger power. The charge time reduces as the skill levels up. Chance to inflict Tumble on the target. Critical rate increases on slowed targets.

Bullseye:. Type: Active, Physical skill.

Range: 12m. Description: Consecutively shoot at a point. The damage dealt increases attack by attack. Snipe:. Type: Active, Physical skill.

Range: 16m. Description: Snipe a weak point. The charge time decreases as the skill levels up. Chance to inflict Armor Break. 100% chance to hit Blind targets.

Arrow Rain:. Type: Active, Physical skill. Range: 14m.

Description: Shoot with sticky liquid. Water element attack. Dual element with arrow. Chance to inflict Slow on the target. Paralysis Shot:. Type: Active, Physical skill. Range: 14m.

Description: Shoot the target with a paralysis poison. Wind element attack. Dual element with arrow. Chance to inflict Paralysis on the target.

Increase your stability for a while. Smoke Dust:. Type: Active, Physical skill. Range: 14m. Description: An attack with a smokescreen. Dark element attack. Dual element with Arrow.

Chance to inflict Blind on the target. Increase accuracy rate for a while.

Shot Mastery:. Type: Passive. Description: Get better at using bows and bowguns. ATK of bows and bowguns increases.

Sneak Attack:. Type: Active. Range: 0m. Description: Hide yourself and turn aggro away. Certain attacks don't get aggro after this skill. Long Range:. Type: Passive.

Description: You become good at attacking from distance. Damage dealt from 8 meters or more away increases.

Quick Draw:. Type: Passive. Description: Quickly prepare for the next move.

Chance to restore MP a little when succeeding in attacking with a skill. Cross Fire:. Type: Active, Physical skill.

Range: 12m. Description: Charge Skill (5 Levels). Attack towards a target and deal damage to the enemies on the straight line.

Power increases as the charge level increases and add an attack. Add another attack by meeting certain conditions. Arm Break:.

Type: Active, Physical skill. Range: 12m. Description: Attack a target's arm and reduce its attack power. The base element is neutral and it has dual element (arrow). Chance to inflict Lethargy.

Decoy Shot:. Type: Active. Range: 0m. Description: Generate a clone and make it attack.

The clone attacks enemies attacking within the range. The clone's attack is normal attack but it has no proration. Monsters' AoE will cause the clone to pause for 1 sec before attacking again. This rule doesn't apply when a bow or a bowgun is used.

Magic: Arrows:. Type: Active, Magic skill. Range: 12m. Description: Shoot small magic arrows. The arrows increase as the skill levels up.

Magic: Javalin:. Type: Active, Magic skill. Range: 8m.

Description: Drop a large magic javelin on the target. Chance to inflict a status ailment. The status ailment depends on the element. Neutral: Flinch. Fire: Ignite.

Water: Freeze. Wind: Blind. Earth: Slow.

Light: Dizzy. Dark: Fear. Magic:Lances:. Type: Active, Magic skill. Range: 14m. Description: Shoot magic lances one after another.

The lances inceases as the skill levels up. Chance to inflict Stop on the target. Magic:Impact:. Type: Active, Magic skill.

Range: 23m. Description: Attack enemies around you with a shock wave. Halves MP cost of the next skill.

The effect will become weak if you consecutively use this skill. Magic:Wall:. Type: Active, Magic skill. Range: 23m.

Description: Create magic wall at the feet. Deal damage and knockback enemies. Diameter is 2m with staff, 4m with magic device. Magic:Blast:.

Type: Active, Magic skill. Range: 8m. Description: Set off a blast by concentrating magic power. Chance to inflict a status ailment. The status ailment depends on the element. Magic:Storm:. Type: Active, Magic skill.

Range: 8m. Description: A magic to generate a storm. Enemies will be sucked into it. Strong monsters may no be sucked into it.

Hits 6x. Magic Mastery:. Type: Passive. Description: Get better at using magic weapons. ATK of staffs and magic devices increases.

Adds 3% MATK for staff and magic device. For each level, adds 3% weapon attack on staff/magic device, or 1.5% weapon attack on knuckles. Magic Charge:. Type: Active. Range: 0m. Description: Restore MP by charging magic power.

Charging time is 3 sec on staff, 4 sec on magic device, 6 sec on other weapons. The charging time can be reduced by 1 sec at most depending on CSPD, however CSPD will never slow down the charge.

Chain Cast:. Type: Passive. Description: Efficiently cast magic. The cast speed of magic skill used after 'Magic: Arrows' decreases.

If the magic skill doesn't have a cast time, that skill gains a motion speed boost. Power Wave:. Type: Passive. Description: Shoot magic waves if the target is out of range. Available from 5m or less away. The range extends up to 10m as the skill levels up. Attck Mp recovery is applied to this skill.

Magic:Finale:. Type: Active, Magic skill.

Range: 12m. Description: Super wide area of effect.

Deal greater damage to enemies near the center. Cast Speed is long and unable to reduce it with CSPD. Generate aggro while casting. Magic:Burst:. Type: Active, Magic skill. Range: 8m. Description: Enhance magic power and shoot out.

Chance to knock back the target aiming at you. Cast time is very long, however, it is shortened by using magic skills before casting (reduces 1sec per magic skill). Maximizer:. Type: Active. Range: 0m. Description: Greatly restore MP.

Cast time is shortened as the skill levels up. If you use MP hharge before this skill, the cast time of maximizer will be shortened according to the skill level of MP charge, but only when using the skill with a Staff or Magic Device.

Smash:. Type: Active, Physical skill.

Range: 2m. Description: Strongly hit the target. Chance to inflict Flinch on the target. Bash:. Type: Active, Physical skill.

Range: 2m. Description: Strike a heavy blow on the head. Chance to inflict Stun on the target. Shell Break:. Type: Active, Physical skill. Range: 2m.

Description: A straight punch that penetrates hard armor. The damage dealt increases as the target's DEF is higher. Low chance to inflict Armor Break. Recover MP if it succeeds. Heavy Smash:. Type: Active, Physical skill. Range: 2m.

Description: Hit the target very hard. Chance to inflict Lethargy on the target. Deal additional damage on the target that has Armor Break. Sonic Wave:.

Type: Active, Physical skill. Range: 4m. Description:Hit the target very hard. Chance to inflict Lethargy on the target.

Deal additional damage on the target that has Armor Break. Earth Bind:.

Type: Active, Physical skill. Range: 2m. Description: Attack enemies around you by shacking the ground. Chance to inflict Stop on the targets. Restore small amount of HP by hitting a target. Tripple Kick:. Type: Active, Physical skill.

Range: 3m. Description: Attack the target three times quickly. Critical rates are higher than normal attacks. Martial Mastery:. Type: Passive.

Description: Get better at using knuckles. ATK of knuckles increases by 3%. Each level adds 3% weaponATK and 0.15% weaponMATK on knuckle. Aggravate:. Type: Passive. Description: Keenly attack the target again. Chance to deal additional damage with normal attacks of knuckles.

Adds AMPR a little. Strong Chase Attack:. Type: Passive. Description: Enhances the power of small attacks. The additional damage of Aggravate increases. Martial Discipline:. Type: Passive.

Description: Deepen understanding of Knuckles. Increases ATK speed of knuckles. Increases the damage of knuckle skills a little. These effects only applies when you equip knuckles on main/sub.

Chariot:. Type: Active, Physical skill. Range: 12m. Description: Shoot out the energy inside of the character. Chance to inflict Fear on the target. Charge time is shortened depending on the skill level.

Rush:. Type: Active, Physical skill. Range: 2m. Description: Quick consecutive attacks.

Action speed increases for a few seconds including rush activated. Chakra:. Type: Active. Range: 0m. Description: Restore MP a little and add a buff to reduce the next damage for a few seconds.

Increase AMPR a little during the effect. Effective on party members. Dual Sword Mastery:. Type: Passive. Description: You can equip 2 one-handed swords. Reduce the decline in accuracy rate and critical rate as this skill levels up.

Twin Slash:. Type: Active, Physical skill. Range: 2m. Description: Slash the target with the swords. Increase critical damage. Spinning Slash:. Type: Active, Physical skill.

Range: 24m. Description: Slash and blow away enemies around you. Wind element. Dual element (gets element from sub-hand sword if mob is weak against it). Generate whirlwind and deal damage. Chance to inflict Blind. Phantom Slash:.

Type: Active, Physical skill. Range: 8m.

Description: Slash a target with lightning speed. Dark Element. Dual Element (will take sub-hand element if the opponenet is weak against it). Become invicible while in action and able to cancel the mode by moving the character. Chance to inflict Freeze on the target. Cross Parry:. Type: Active, Physical skill.

Range: 2m. Description: Attack a target parrying the target's attack. Reduce physical/magic damage while the skill is in action. Enhance ATK and ASPD for 30 seconds when reducing damage.

Each level adds 1% ATK and 10% ASPD. Charging Slash:. Type: Active, Physical skill. Range: 2m. Description: Charge toward the target using two swords. Pass through target and deal damage to the enemies in a straight line. Categorized as an unsheathe attack.

This skill places the user 10m behind the enemy after use. Shadowstep:. Type: Active, Physical skill. Range: 4m. Description: Quickly moves behind a target's back. Enchance AMPR until the next skill. Increase critical rate of the next skill once.

Reflex:. Type: Active. Range: 0m. Description: Increase evasion rate for a short time. Decrease DEF n MDEF a lot.

Flash Blast:. Type: Active. Range: 0m. Description: Dual element (one-handed sword). Enchance unsheathe attack for a short period of time and add a powerful counter when activating evasion. It is activated when using Shadowstep. Dual Sword Control:.

Type: Passive. Description: Increase ASPD of dual swords. Reduce the disadvantages of dual swords (critical rate and hit rate debuff).

God Speed:. Type: Passive. Description: Enhances agility and unsheathe attacks such as first attack, evasion attacks and certain skills. Shining Cross:. Type: Active, Physical skill. Range: 12m. Description: A pair of light blades slashes darkness.

Dual element (one-handed sword). Deal more damage as the distance is closer. Restore MP with criticals (only once). Grant a buff to restore small amount of HP and it cannot be overwritten. Storm Reaper:. Type: Active, Physical skill.

Range: 0m. Description: Attack a target and jump back quickly. The damage of next close range attack greatly increases.

Invincible while jumping back. Saber Aura:.

Type: Active, Physical skill. Range: 2m. Description: The two blades emit a divine light.

Increase various stats and movement speed. Continuously use HP while the effect is active. The effect ends when you become unable to use HP. Unable to use redundantly. Flash Stab:.

Type: Active, Physical skill. Range: 2m. Description: Sharply attack an enemy with quick movement. Cannon Spear:. Type: Active, Physical skill. Range: 4m.

Description: Attack an enemy by throwing the halberd. The range increases as the skill levels up. Dragon Tail:. Type: Active, Physical skill.

Range: 23m. Description: Whirl around the Halberd and swipe the enemies. Chance to inflict Tumble. Depending on the timing of each attack, the effect to reduce damage taken will be added one time. Dive Impact:.

Type: Active, Physical skill. Range: 4m. Description: The trust of the halberd breaks the earth in time. Generates a mass explosion and deal additional damage after a while with a chance to inflict Dazzled when the skill is activated. Invincibility is granted while jumping.

Movement speed doesn't affect the skill. Dragon Tooth:. Type: Active, Physical skill. Range: 12m. Description: Jump toward a target and attack. After using the skill, you will return to the original place. It has high defense ignorance and critical rate but has no bonus on power.

Deadly Spear:. Type: Active, Physical skill. Range: 2m.

Description: Accurately thrust an enemy and deal fatal damage. It takes time to active the skill, however, ignore certain amount of defense and have a high chace to inflict critical damage. The chance to inflict critical damage is higher when a halberd is used. The MP cost for the next skill used will be halved if critical damage is inflicted.

Strike Stab:. Type: Active, Physical skill. Range: 2m. Description: Thrust an enemy with quick movement. The damage increases if the target has a status ailment. Have a low chance to deal critical. Punish Ray:.

Type: Active, Magic skill. Range: 12m.

Description: Cast a magic using the halberd to resemble a staff. Deal magic damage affected by ATK. Critical eate of the next skill increases. Chronus Drive:. Type: Active, Physical skill.

Range: 4m. Description: Repeat the fact that you penetrated a target. Grant a buff to restore small amount of MP and deal damage over time to the target for a few seconds. Halbred Mastery:. Type: Passive. Description: Get better at using halberds. ATK increases when youu equip a halberd.

Critical Spear:. Type: Passive. Description: Learn the mastery of halberds. Critical rate increases when you equip a halberd. Quick Aura:. Type: Active. Range: 0m.

Description: Increase your speed with the fighting spirit. Activate this skill by consuming HP instead of MP. Increase ASPD for a certain period of time. War Cry of Struggle:. Type: Active.

Range: 0m. Description: The roar of life in critical situation. Restore Mp a little.

The amount of the MP restoration increases as the current HP is low. Godspeed Wield:. Type: Active. Range: 0m. Description: Consume MaxMP (stack 3 times at most). Enhance ASPD/action speed/evasion rate for a short perion of time and greatly decrease physical and magic resistance. The effect ends when taking damage.

Issen:. Type: Active, Physical skill. Range: 2m. Description: Slash an enemy at a blinding speed. High critical rate at the second hit. Pulse Blade:.

Type: Active, Physical skill. Range: 12m. Description: Slash an enemy with an arial slash at a distance. The damage decreases as you get further away from the target. You can move when sheathing the katana. Tripple Thrust:.

Type: Active, Physical skill. Range: 12m. Description: Quickly approach and thrust a target.

Move behind a target when attacking. Increases the damage of the next skill a little.

Hasso Happa:. Type: Active, Physical skill. Range: 2m.

Description: Slash all enemies in a certain space. Deal damage to enemies around you without fail. You can move when sheathing the katana. Tenryu Ransei:. Type: Passive, Physical skill. Description: Furiously slash consecutively. Power increases for a while everytime you use the skill (4 Times at most).

Special attack is applied to Magadachi/Zantei Settetsu by meeting certain conditions and the buff duration increases. Garyou Tensei:. Type: Passive, Physical skill. Description: The ultimate slash. The power increases everytime you use certain Mononofu skills (10 Times at most). Power increases against targets inflicted with Break.

Critical rate greatly decreases. Pommel Strike:. Type: Active, Physical skill. Range: 2m. Description: Strike an enemy with the pommel.

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Chance to inflict Paralysis. Chance to inflict Stun if the target is paralyzed.

Magadachi:. Type: Active, Physical skill. Range: 2m. Description: Parry an enemy's attack and reduce damage only once. Nullify ailments, recover MP a little, and remain at least 1 HP when taking fatal damage at certain amount of HP. Just deal damage if you don't parry.

Zantei Settetsu:. Type: Active, Physical skill. Range: 2m.

Description: Furiously slash an enemy taking its attack. Nullify damage once and do an additional attack.

Chance to inflict Armor Break with it. Bushido:.

Type: Passive. Description: Learn how to be a Mononofu. HP, MP, and accuracy increase a little. ATK increases when equipping a Katana. Shukuchi:.

Type: Passive. Description: A technique to move fast. Quickly move within range when doing normal attacks.

Increase the ability of the next normal attack. Unavailable during Slow/Stop. Two-Handed:. Type: Passive. Description: Wield the weapon with both hands.

Various stats are enhanced if sub-weapon is empty. Critical damage with a katana greatly increases (greatly increases ATK power when critical hit occurs, not cdmg). Increases 10% weapon attack, 10% accuracy. Meikyo Shisui:.

Type: Active. Range: 0m. Description: Sharpen your focus. Critical rate greatly increases for a short time and critical damage, DEF, and MDEF decreases. The effect ends when you use another skill. Kairiki Ranshin:.

Type: Active. Range: 0m. Description: Release the demonic power inside.

Increase ATK/AMPR/normal attack power. Enhance defense pierce/critical rate of Garyou Tensei. Tactile wars apk. Inflict Ignition on yourself when activated. Duration is 10sec.Buff Skills. Heavy Armor:.

Type: Passive. Description: Increase guard rate of heavy-remodeled armors. Each level adds +1% guard rate. Light Armor:.

Type: Passive. Description: Increase evasion rate of light-remodeled armors. Each level adds +1% evasion rate. Advanced Guard:. Type: Passive. Description: Increase the effect and activation rate of guard. Each level adds +1% guard rate and 0.5% guard power.

Advanced Evasion:. Type: Passive.

Description: Increase activation rate of evasion. Each level adds +1% evasion rate.