Custom Robo Gamecube Iso
Mar 04, 2004 Custom Robo: Battle Revolution is a game developed by Noise Inc. And was released for Nintendo GameCube. Minesweepers definition. Download all files as MP3 (468 MB) Download original music files (374 MB).
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To see previous AMAs,. I'm fairly sure the DS version did poorly. I'm a big fan of the series, going so far as to play the 64 version entirely in Japanese (I don't speak japanese, I just experimented my way through).
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I got the DS version on launch, and it was already difficult to find anyone else playing online.And to be honest, I can understand why it didn't do very well. It was weaker than the GC one in story. The non-robo art was ugly. 3D graphics on DS were horrible, and that polishing mechanic.really didn't do much for it. Also, whereas the GC version let you salvage parts, the fact that these all had to be bought, and robos were treated as a toy. I don't know, it just felt like they weren't trying.
The GC one was a murder mystery turned post-apocalypse plot. The police used robos.
In the DS one, again, they're a children's toy. It kind of alienated me as an old fan.That said, I would absolutely love a Wii U Custom Robo, but only if they kind of tried to make the story a bit more like the GC one. I've played both the GC and DS games, and to me, Custom Robo is a series where gameplay easily trumps all other concerns. I actually think the storylines for both games were fairly atrocious, but in my mind I treat them like Pokemon games.
You just mash the A button whenever a character starts talking so you can get back to the real reason you're playing - the game.And the gameplay mechanics are really top notch. Everything from acquiring parts to developing a variety of styles to finally putting your strategies to the test against wildly different opponents is really enjoyable.
I actually played through both the GC and DS games multiple times, including the entire postgame segments (which are where the games truly shine in terms of gameplay) just because of how deep and fun the gameplay systems are.I always loved the battle sets where you could only use any given part a single time (I remember there were some of these in GC postgame, I don't remember if there were any on the DS - it has been many years). These were a ton of fun because they forced you to really learn and experiment with multiple different styles and guns, which is where the game is at its strongest (opposed to sticking with the exact same loadout for every battle, which is not nearly as interesting).All in all, I preferred the DS version because it always felt to me like it supported a larger number of viable gameplay styles. I was never one to really care about bad graphics, but the lack of 4-person multiplayer and the severe limitations on the Download play (since nobody else ever had the game) made it much harder to enjoy with friends compared to the GC one, which was actually a pretty fun party game. It's a pretty niche series.
Not enough people play it so it's hard to find others to play the multiplayer with. You need to do the singleplayer to unlock parts and the story for Gamecube and DS version are like average anime. Not everyone can get into that, especially since the DS version made it into children anime. Completely different audience from the Gamecube version Americans played.The gameplay is unique but the variety of playstyles don't really catch on when you can brute force win against dumb AI.
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